![]() ![]() PORTAL 2 ENDING SERIESWe did three endings, it's a long series of endings. ![]() I always feel that's a little bit cheap, I feel you the player as Chell have earned a moment of grace, right? There's always that debate about 'ooh we could pull the rug out from under you at the last minute' which I guess we sorta did in Portal 1. ![]() PORTAL 2 ENDING PCPC Gamer: It seemed a fairly happy ending for Chell, if you didn't think about what was out there.Įrik Wolpaw: Depending on how. In terms of the moment-to-moment animation I don't really have any great insights to offer there, apart from the animators did an amazing job on it! So they were kind of designed with the idea of the classic comedy duo, you know the short fat guy and the tall thin guy. So they would make their little robot noises.Īnd thinking back to the original design a lot of it is watching the other player do things or failing to and that is funny. We didn't want them competing with the player. PC Gamer: And quite apart from the hot voicework, the co-op bots managed silent comedy very well in their gestures and animations – how did you go about creating those characters?Įrik Wolpaw: In terms of the nuts and bolts, I mean the general idea was that we knew early on we didn't want them to talk,because it would just add a bunch of noise to what is effectively a game about communication between two players that you're going to be talking a lot. We didn't really push it that much but it's kinda funny. There's a running undercurrent that neither he nor GlaDOS can actually read. PC Gamer:Our favourite line is “Machiavellian!”Įrik Wolpaw: Machiavellian! Misunderstanding Machiavelli. I think we pulled it off reasonably well, and Stephen Merchant did a great job of making that happen with Wheatley. Video game characters tend not to feel very naturalistic when they speak and we wanted to attempt something that sounded more off-the-cuff, like someone is ad-libbing these lines as it goes. But he also has the ability to take a line we've written and read it in a way that sounds very natural and ad-libbed, which was one of the things we really liked about him – we knew he was quick on his feet, we'd been listening to a lot of podcasts with him when we were initially writing Wheatley. So we'd write a bunch of lines, and sometimes he would spin off and do variations on it that he would just riff on something for a few extra minutes. Probably the character who goes furthest afield is Wheatley, Stephen Merchant, a writer in his own respect and also a good ad-libber. PC Gamer:The script was great – was everything we heard scripted?Įrik Wolpaw: A lot of it is scripted. You know she sounds kinda like a chain-smoking harpy but there's something kind of. She also does the voice of the announcer in TF2 and I always found that hot, kind of a sexy voice to me. I'm sure she'll be happy to know that you describe her voice as sexy! GlaDOS has this actorly affectation, she kind of speaks in this particular way, and then we give it these effects so it changes it from her natural voice. I don't know the actual science that would turn Caroline into GlaDOS, but I assume it has something to do with DNA and genetics so it obviously makes sense. PC Gamer: Did you use the same voice actor for Caroline and GlaDOS? Because Caroline has a very sexy voice.Įrik Wolpaw: Yeah that's Ellen McLain. For all I know that actually is Andrew Ryan – does that happen at the end of Bioshock? Anyway – I can say for sure, without hesitating, that they all come from a common genesis point though I don't know what that is, maybe whatisname from Citizen Kane. We also like the idea of, Andrew Ryan aside, this guy who is kind of on top of the world and then takes this fairly precipitous fall and realises at the last moment that maybe his focus has been on some of the wrong things. But from my knowledge of Andrew Ryan I don't think he's especially funny, which hopefully Cave Johnson is occasionally. Well 'the industrialist' is a fairly standard character – this is a bad admission, but I haven't played all the way through Bioshock. PC Gamer: Has Cave Johnson got a bit of Andrew Ryan in him?Įrik Wolpaw: I've heard that. ![]()
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